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3DMotive – Rocky Ground in Substance Volume 1 to 3

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In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we […]

The post 3DMotive – Rocky Ground in Substance Volume 1 to 3 appeared first on GFXDomain Blog.


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